
MACEL, Secret Garden
These branding designs, cinematic pieces and photoshoots were commissioned by the fashion brand MACEL as the trailer for their official store launch in Toronto.
My role - sole 3D artist, animator, designer
Time frame - july to dec 2025
Skills - Brand Design, Blender, Marvelous Designer (Fashion Renders), Geometry Nodes (Procedural Tools Creation), 3D Modeling (Hard Surface Modeling, Sculpting, Procedural Creation), 3D Animation (Keyframe, Blend Shapes, Procedural, Skeletal), Rigging, Character Design, Environment Design, Lighting Design

















Process
Fashion brand MACEL wanted to relaunch their latest collection, "The Secret Garden," by expanding into an interactive 3D digital experience. My role was to design a mascot and environment that embodied the collection's visual identity, and then bring both to life.
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Here's a brief overview of what the roadmap looked like. Click on any of the steps to be redirected to the respective section.
Understanding
MACEL
Research and Brainstorm
The Secret Garden is MACEL's latest collection. My responsibility was to create a virtual world that encapsulated its whimsical nature. As directed by the client, the garden should feel enchanted, soft, and alive. Elements instructed to include were: a magical creature, dragonflies, mushrooms, morning dew, moths. ​
In addition to this prompt, I took particular note of all that made this collection stand out from its competitors: squiggly silhouettes, vibrant and pastel colors, diverse forms, flaps in the clothing, colorful designs, surreal shapes, references to insects and flowers, and a bundle of different textures stacked together. All of these were taken into account in order to create a virtual garden that would instinctively 'feel' like MACEL.




dangling crystals
insect wings
moth
wings
flower pattern
flaps
contrasting textiles & shapes

dragonfly wings
face shapes
squiggles
curved silhouette
pastel gradient
Moodboard
After further conversations with the brand's designers, here is the resulting moodboard. Note the use of stone sculptures, oversized mushrooms, and flowers as props for photoshoots. I made a conscious effort to focus on organic shapes (squiggles, spirals) and surreal petals.
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You can browse through the complete moodboard here.















Flowers, Mushrooms, Sculptures, Insects
Asset Design
The Secret Garden is all about whimsy. As directed by the client, the garden should feel enchanted, soft, and alive. Elements instructed to include were: a magical creature, dragonflies, mushrooms, morning dew, moths.​
​
In addition to this prompt, I took particular note of all that made this collection stand out from its competitors: squiggly silhouettrs, vibrant & pastel colors, different forms, flaps in clothing, colorful designs, surreal shapes, references to insects and flowers, and bundle of different textures stacked together. All of these were taken into account in order to create a virtual garden that would instinctively "feel" like MACEL.​​
Procedural Content Creations
I wanted to have maximal freedom when playing around with the environment setup, foliage and flowers, as well as also allow future designers have a streamlined process when playing around with the brand. As a result, procedural tools were programmed to make the experience as effiecient as possible. As shown below, this ranged from flowers, foliage, bushes, plant growth and mass instancing.
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Flower Control
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- Control petal count, size, rotation, and layered generations
- Adjust stem thickness and material
- Place leaves precisely along the stem from start to end
- Toggle outer leaves and fine-tune every detail
Bush Control
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- Control leaf size and bush expansion angle
- Random seed generates unique branch
arrangements every time
Foliage Control
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- Controls shape of custom petals (for optimization), width, material, rotation, size
- Flower bud material and width
- Stamen size, expansion, and density
- Stem material and thickness
Topiary Bushes Control
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- Leaf type selection
- Viewport and render density
- Size range
- Toggle original mesh inclusion
Double Branch Plants Control
- Flower type and size
- Branch count, thickness, and placement along stem
- Branch start and end angles
Other Assets
All stonework and sculptures in the garden were created through hard surface modelling and sculpting; designed to contrast the vibrant natural elements and ground the overall aesthetic. Materials were sourced from open repositories, with the exception of the water shader, which I developed myself.















Stone Sculptures
All stone and sculptures in the garden, made to contrast the vibrant nature while elevating the aesthetic, were created by me through hard surface modeling and sculpting methods. Except for the water shader, all other materials were sourced from free open repositories.















Making of
the MACEL Baby
Character Design
A significant part of this project was introducing a mascot to MACEL's brand: a creature that would reside in the secret garden and accompany the models on their exploration.
The client's description painted a chubby-bodied creature with dragonfly-like wings, insect antennae, and round, dark, sunken eyes.​

Initial Moodboard and
Concept Drawings
The direction was shaped through a collaborative mood board: comprising images submitted by the client, Pinterest references curated by me, photography from inspiring exhibitions, and concept drawings iterated on together.












Final Looks
After moving forward with the selected prototype, I created three alternative looks for the client to choose from. Unexpectedly, all three were enthusiastically approved, so the plan evolved to include one main creature and two companions.
Note the silhouette echoing the collection's outfits, the insect antennas, and the distinct wing variations across each design. All materials are original.








Environment Design
Fashion brand MACEL wanted relaunch thei rlatest collection, "the secret garden", by expanding their brand into a digital world. My responsibility was to design a mascot and environment that encapsulated the collection's, as well as bring everything to life.
​
Here's a brief overview of what the roadmap looked like:

Final details are being added to this section.
Please check back for the full writeup.
Integrating
the Fashion
The initial plan was to integrate 3D scans of the models into the environment. After that was deemed unfeasible, I took charge of creating 3D fashion renders instead. I recreated the iconic white jacket, one of the central pieces of the collection, in Marvelous Designer.
Fashion Renders








Environment Design
Fashion brand MACEL wanted relaunch thei rlatest collection, "the secret garden", by expanding their brand into a digital world. My responsibility was to design a mascot and environment that encapsulated the collection's, as well as bring everything to life.
​
Here's a brief overview of what the roadmap looked like:



![[MACEL] Logotype 1_edited.png](https://static.wixstatic.com/media/db1c98_7dc924ed940548ffbf5e5d2862ffca42~mv2.png/v1/fill/w_137,h_133,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/%5BMACEL%5D%20Logotype%201_edited.png)
![[MACEL] Logotype 1 copy.png](https://static.wixstatic.com/media/db1c98_c25eea87d35d4d1a90ddfca7a24d8127~mv2.png/v1/fill/w_117,h_181,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/db1c98_c25eea87d35d4d1a90ddfca7a24d8127~mv2.png)
![[MACEL] Logotype 1_edited.png](https://static.wixstatic.com/media/db1c98_346ae48413cd4909bb678e68727b486b~mv2.png/v1/crop/x_0,y_0,w_549,h_529/fill/w_141,h_137,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/%5BMACEL%5D%20Logotype%201_edited.png)
![[MACEL] Logotype 1_edited.png](https://static.wixstatic.com/media/db1c98_b93ce3c36df449a39bf119e27e2882a4~mv2.png/v1/fill/w_152,h_153,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/%5BMACEL%5D%20Logotype%201_edited.png)
Final details are being added to this page.
Please check back for the full writeup.
